In battle you control four of a selection of figments of your own psyche – Solitude, Spite, Comradery, and so on – that manifest themselves as party members. While exploring the areas around Outbound, touching a malevolent enemy in the overworld will trigger a turn-based battle. If you’ve played Paper Mario before, the gameplay loop is quite similar. The game has finally arrived (though not without drama between Conradical and publisher Digerati) and can be played on a Nintendo platform, as all papery RPGs should. It sounds grim, sure, but it’s all wrapped up in a cutesy package that never devolves too much into the macabre. You initially assume the role of an amnesiac ghost as he explores the town, meeting its spectral residents and uncovering a bit by bit what exactly happened. Many of them have lingering burdens that keep them from moving onto the afterlife. Described by developer Condradical as " Paper Mario + Undertale" on the game's Kickstarter page, The Outbound Ghost garnered some attention with its aesthetic and gameplay along with its premise: the residents of the town of Outbound all quite suddenly died.
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